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[Etc. Skill Tab - Available to All]
Sense
Sense

Type: Supportive

Activation: Enemy Target

Range: 30

Cooldown: None

Effect: Displays stats and item drops in the chat box.

Cart
Cart

Type: Supportive

Activation: @cart # Keyboard Command

Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W

Cart
[VIT] Skill: Recovery

Type: Supportive

Activation: When the player receives damage

Effect: When [Combat] Expires: Recover health.

[Combat] timer will refresh on every hit.

[Combat] Duration: 8750ms - (50 * VIT)

[Healing]: 16.75% + (0.075% * VIT)

Emote
Emote

Type: Supportive

Activation:Self-Cast

Radius:10x10

Effect: Can be used to revive players around the caster.

Loot
Loot

Type: Supportive

Activation: Self-Cast

Requirement: Disabled in PVP Zones

Range: 35

Cooldown: 2500ms (2.5 seconds)

Effect: Picks up every item around the caster.
Also activates @refresh.

Prism
Prism

Type: Companion

Activation: Ground-Target

Range: 15

Duration: Infinite (Until Player Death)

Requirement: At least 1x Prism Gem compounded on equipment

Information: A Prism is a device that calls forth allies which fights for the player.

Effect: Prism Summons will ignore all damage and aggro.

Base ATK: Prism Summons will copy the ATK of the caster.

+1 ATK: Every Base Level

+1 ATK: Players Stats / 10

+1 ATK: All Equipment Refinement / 20

+1 ATK: All Equipment Grade x 10

Champion
Spirit Spheres
Passive: Sword Beam

Max Level: 1

Type: Basic Attack / Tempo

Number of Hits: 3

Radius: 8x8

Activation: Left Mouse Click.

Damage Formula:

[ATK2]

Radius will increase to 10x10 during [Overdrive]

Gold Dot
Ice Rod

Max Level: 1

Type: Ground / Damage / Displacement / Debuff

Activation: Ground Target

Range: 15

Radius: 5x5

Duration: 4000ms

Cooldown: 4000ms

Effect: Pulls enemies together, damaging and freezing them periodically.

Damage Formula:

[ATK2]

Overdrive Modifier: +15.50 Damage * [Overdrive] Level

HP Modifier: +1% Damage per 2% of Remaining HP

SP Modifier: +1% Damage per 2% of Remaining SP

Loot
[LUK] Skill: Overdrive

Max Level: 20

Type: Buff

Activation: Self-Cast

Activation Cost: 10x [Sharingan] Stacks

Duration: 15000ms + 3000 * Skill Level

[Overdrive] cannot be toggled ON/OFF

All Skill Cooldowns are removed.

Grenade
[DEX] Skill: Grenade

Max Level: 20

Type: Active / Ground / Damage

Activation: Ground Target

Range: 20

Radius: 5x5

Hit Interval: 140

Duration: 1220 + 500 * Skill Level

Cooldown: 1100 + 1100 * Skill Level

Damage Formula:

[ATK2] + 25.50 * Skill Level

Overdrive Modifier: +15.50 Damage * [Overdrive] Level

HP Modifier: +1% Damage per 2% of Remaining HP

SP Modifier: +1% Damage per 2% of Remaining SP

[Jump] will autocast [Grenade] based on the level of [Jump] learned.

Action
[INT] Skill: Action

Max Level: 20

Type: Area / Damage / Tempo

Activation: Self-Cast

Barrier Time: 1500ms

Range: 5

Hit Count:5

SP Cost: Skill Level / 4

Cooldown: 200ms

Damage Formula:

[ATK2] + 25.50 * Skill Level

Overdrive Modifier: +15.50 Damage * [Overdrive] Level

HP Modifier: +1% Damage per 2% of Remaining HP

SP Modifier: +1% Damage per 2% of Remaining SP

Radius will increase during [Overdrive]

Holding the hotkey down will repeatedly cast it.

Can be used while walking.

Punch
[STR] Skill: Punch

Max Level: 20

Type: Self-Cast / Area / Damage

Activation: Single-Target

Range: 20

Barrier Time: 2000ms

Cooldown: 200ms

Effect:Quickly move to an enemy and activate [Action].

Damage Formula:

[ATK2] + 100.25 * Skill Level

Overdrive Modifier: +15.50 Damage * [Overdrive] Level

HP Modifier: +1% Damage per 2% of Remaining HP

SP Modifier: +1% Damage per 2% of Remaining SP

Cancels any skill with Cast Time. (ANY skill)

Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.

[Action] damage is based on the level of [Punch].

Jump
[AGI] Skill: Jump

Max Level: 20

Type: Damage / Movement

Activation: Ground-Target

Range: 20

Cooldown: 5000 - 250 * Skill Level

Damage Formula:

[ATK2] + 10.25 * Skill Level

Overdrive Modifier: +15.50 Damage * [Overdrive] Level

HP Modifier: +1% Damage per 2% of Remaining HP

SP Modifier: +1% Damage per 2% of Remaining SP

[Jump] will stun briefly.

Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.

[Jump] will autocast [Grenade] based on the level of [Jump] learned.

Playstyle

The Master Sword has slept in its pedestal, waiting for the one true hero. The ultimate weapon against evil. Only the chosen bearer of the Triforce, can awaken its full might. When the world falls into shadow, the hero rises, blade glowing with radiant energy - ready to transcend time itself.

Recommended Stats
  • Primary: LUK / STR
  • Secondary: INT / AGI
Performance Breakdown
Range
80%
Economy
90%
ASPD
70%
AoE
90%
Bossing
70%
Mobility
70%
Survivability
0%
Team Utility
25%
Fun
90%
PVP
90%
Strategies & Tips

Master Sword Module - Core Gameplay:

  • You fuel the Master Sword by sacrificing your own HP to enter and maintain [Overdrive].
  • [Overdrive] is activated by draining 5% HP per second.
  • Every remaining HP % grants +1% Final Damage.
  • [Ice Rod] is the Hero of Times core Class Ability. Pull enemies together, deal damage, and freeze them.
  • During [Overdrive], all skills can be used rapidly with zero cooldowns.
  • Higher levels of [Overdrive] massively increase damage output.
  • [Action] is a large-radius ability that doubles in power during [Overdrive].
Key Combat Tips
  • [Basic Attack] and [Punch] cancel enemy skill casts.
  • [Punch] and [Jump] instantly execute enemies under 11% HP.
  • [Jump] automatically casts [Grenade] on use.
  • Hold Left Click while moving to weave [Action] while kiting.
  • Bind [Punch] or [Action] to F12 and hold for rapid fire.
Zeny Cost Calculator
Refine
>
100,000z * refine
ATK
>
750,000z + 100,000z * upgrade
ASPD
>
3,100,000z + 250,000z * upgrade
Crit Rate
>
400,000z + 100,000z * upgrade
Crit Dmg
>
400,000z + 100,000z * upgrade