[Etc. Skill Tab - Available to All]
Type: Supportive
Activation: Enemy Target
Range: 30
Cooldown: None
Effect: Displays stats and item drops in the chat box.
Type: Supportive
Activation: @cart # Keyboard Command
Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W
Type: Supportive
Activation: When the player receives damage
Effect: When [Combat] Expires: Recover health.
[Combat] timer will refresh on every hit.
[Combat] Duration: 8750ms - (50 * VIT)
[Healing]: 16.75% + (0.075% * VIT)
Type: Supportive
Activation:Self-Cast
Radius:10x10
Effect: Can be used to revive players around the caster.
Type: Supportive
Activation: Self-Cast
Requirement: Disabled in PVP Zones
Range: 35
Cooldown: 2500ms (2.5 seconds)
Effect: Picks up every item around the caster.
Also activates @refresh.
Type: Companion
Activation: Ground-Target
Range: 15
Duration: Infinite (Until Player Death)
Requirement: At least 1x Prism Gem compounded on equipment
Information: A Prism is a device that calls forth allies which fights for the player.
Effect: Prism Summons will ignore all damage and aggro.
Base ATK: Prism Summons will copy the ATK of the caster.
+1 ATK: Every Base Level
+1 ATK: Players Stats / 10
+1 ATK: All Equipment Refinement / 20
+1 ATK: All Equipment Grade x 10
Max Level: 1
Type: Basic Attack / Tempo
Number of Hits: 3
Radius: 8x8
Activation: Left Mouse Click.
Damage Formula:
[ATK2]
Radius will increase to 10x10 during [Overdrive]
Max Level: 1
Type: Ground / Damage / Displacement / Debuff
Activation: Ground Target
Range: 15
Radius: 5x5
Duration: 4000ms
Cooldown: 4000ms
Effect: Pulls enemies together, damaging and freezing them periodically.
Damage Formula:
[ATK2]
Overdrive Modifier: +15.50 Damage * [Overdrive] Level
HP Modifier: +1% Damage per 2% of Remaining HP
SP Modifier: +1% Damage per 2% of Remaining SP
Max Level: 20
Type: Buff
Activation: Self-Cast
Activation Cost: 10x [Sharingan] Stacks
Duration: 15000ms + 3000 * Skill Level
[Overdrive] cannot be toggled ON/OFF
All Skill Cooldowns are removed.
Max Level: 20
Type: Active / Ground / Damage
Activation: Ground Target
Range: 20
Radius: 5x5
Hit Interval: 140
Duration: 1220 + 500 * Skill Level
Cooldown: 1100 + 1100 * Skill Level
Damage Formula:
[ATK2] + 25.50 * Skill Level
Overdrive Modifier: +15.50 Damage * [Overdrive] Level
HP Modifier: +1% Damage per 2% of Remaining HP
SP Modifier: +1% Damage per 2% of Remaining SP
[Jump] will autocast [Grenade] based on the level of [Jump] learned.
Max Level: 20
Type: Area / Damage / Tempo
Activation: Self-Cast
Barrier Time: 1500ms
Range: 5
Hit Count:5
SP Cost: Skill Level / 4
Cooldown: 200ms
Damage Formula:
[ATK2] + 25.50 * Skill Level
Overdrive Modifier: +15.50 Damage * [Overdrive] Level
HP Modifier: +1% Damage per 2% of Remaining HP
SP Modifier: +1% Damage per 2% of Remaining SP
Radius will increase during [Overdrive]
Holding the hotkey down will repeatedly cast it.
Can be used while walking.
Max Level: 20
Type: Self-Cast / Area / Damage
Activation: Single-Target
Range: 20
Barrier Time: 2000ms
Cooldown: 200ms
Effect:Quickly move to an enemy and activate [Action].
Damage Formula:
[ATK2] + 100.25 * Skill Level
Overdrive Modifier: +15.50 Damage * [Overdrive] Level
HP Modifier: +1% Damage per 2% of Remaining HP
SP Modifier: +1% Damage per 2% of Remaining SP
Cancels any skill with Cast Time. (ANY skill)
Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.
[Action] damage is based on the level of [Punch].
Max Level: 20
Type: Damage / Movement
Activation: Ground-Target
Range: 20
Cooldown: 5000 - 250 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +15.50 Damage * [Overdrive] Level
HP Modifier: +1% Damage per 2% of Remaining HP
SP Modifier: +1% Damage per 2% of Remaining SP
[Jump] will stun briefly.
Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.
[Jump] will autocast [Grenade] based on the level of [Jump] learned.
Playstyle
The Master Sword has slept in its pedestal, waiting for the one true hero. The ultimate weapon against evil. Only the chosen bearer of the Triforce, can awaken its full might. When the world falls into shadow, the hero rises, blade glowing with radiant energy - ready to transcend time itself.
Recommended Stats
- Primary: LUK / STR
- Secondary: INT / AGI
Performance Breakdown
Strategies & Tips
Master Sword Module - Core Gameplay:
- You fuel the Master Sword by sacrificing your own HP to enter and maintain [Overdrive].
- [Overdrive] is activated by draining 5% HP per second.
- Every remaining HP % grants +1% Final Damage.
- [Ice Rod] is the Hero of Times core Class Ability. Pull enemies together, deal damage, and freeze them.
- During [Overdrive], all skills can be used rapidly with zero cooldowns.
- Higher levels of [Overdrive] massively increase damage output.
- [Action] is a large-radius ability that doubles in power during [Overdrive].
Key Combat Tips
- [Basic Attack] and [Punch] cancel enemy skill casts.
- [Punch] and [Jump] instantly execute enemies under 11% HP.
- [Jump] automatically casts [Grenade] on use.
- Hold Left Click while moving to weave [Action] while kiting.
- Bind [Punch] or [Action] to F12 and hold for rapid fire.
