[Etc. Skill Tab - Available to All]
Type: Supportive
Activation: Enemy Target
Range: 30
Cooldown: None
Effect: Displays stats and item drops in the chat box.
Type: Supportive
Activation: @cart # Keyboard Command
Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W
Type: Supportive
Activation: When the player receives damage
Effect: When [Combat] Expires: Recover health.
[Combat] timer will refresh on every hit.
[Combat] Duration: 8750ms - (50 * VIT)
[Healing]: 16.75% + (0.075% * VIT)
Type: Supportive
Activation:Self-Cast
Radius:10x10
Effect: Can be used to revive players around the caster.
Type: Supportive
Activation: Self-Cast
Requirement: Disabled in PVP Zones
Range: 35
Cooldown: 2500ms (2.5 seconds)
Effect: Picks up every item around the caster.
Also activates @refresh.
Type: Companion
Activation: Ground-Target
Range: 15
Duration: Infinite (Until Player Death)
Requirement: At least 1x Prism Gem compounded on equipment
Information: A Prism is a device that calls forth allies which fights for the player.
Effect: Prism Summons will ignore all damage and aggro.
Base ATK: Prism Summons will copy the ATK of the caster.
+1 ATK: Every Base Level
+1 ATK: Players Stats / 10
+1 ATK: All Equipment Refinement / 20
+1 ATK: All Equipment Grade x 10
Max Level: 1
Type: Passive / Buff
Max: 100 Stacks
Activation: When player deals damage with [Arc Rifle]
[Basic Attack]: +1 Stack of Star Power
[Red Dot]: +1 Stack of Star Power
[Action]: +1 Stack of Star Power
[Grenade]: +1 Stack of Star Power
[Jump]: +1 Stack of Star Power
[Punch]: +1 Stack of Star Power
Each [Star Power Stack]: +1% Final Damage Modifier
Max Level: 1
Type: Debuff / Combo
Activation: Enemy-Target
Range: 25
Duration: 25000ms
Radius: 5x5
Effect: A debuff that can be stacked 25 times with other players dealing true damage.
Damage Formula:
[ATK2]
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Star Power Modifier: +1% Damage per [Star Power] stack
Max Level: 20
Type: Buff / Form
Activation: Self-Cast
Requirement: 100x [Star Power] Stacks
[Star Power] Stack Cost: 1
Stack Cost Interval: 25ms * Skill Level
[Overdrive] can be toggled ON/OFF
All Skill Cooldowns are removed.
[Basic Attack]: +50.50 Damage * Skill Level
[Action]: +25.50 Damage * Skill Level
[Grenade]: +25.50 Damage * Skill Level
[Jump]: +25.50 Damage * Skill Level
[Punch]: +250.50 Damage * Skill Level
Max Level: 20
Type: Active / Ground / Damage
Activation: Ground Target
Range: 20
Radius: 5x5
Hit Interval: 140
Duration: 1200 + 500 * Skill Level
Cooldown: 1100 + 1100 * Skill Level
Damage Formula:
[ATK2] + 25.50 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Star Power Modifier: +1% Damage per [Star Power] Stack
Max Level: 20
Type: Full-Screen Projectile / Combo
Activation: Self-Cast
Range: 20
Requirement: At least 1 enemy marked with [Red Dot]
Hit Count: 3
Cooldown: 800ms
Hard Cooldown: 100ms
Damage Formula:
[ATK2] + 5.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Star Power Modifier: +1% Damage per [Star Power] Stack
Holding the hotkey down will repeatedly cast it.
Max Level: 20
Type: Damage
Activation: Single-Target
Knockback Tiles: 5
Range: 9
Cooldown: 4000ms
Damage Formula:
[ATK2] + 100.25 * Skill Level
Overdrive Modifier: +250.50 Damage * [Overdrive] Level
Star Power Modifier: +1% Damage per [Stack Power] Stack
Cancels any skill with Cast Time. (ANY skill)
Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.
[Punch] radius increases to 9x9 when SP is full.
[Punch] does not consume SP during [Overdrive].
[Punch] will inflict Stun briefly.
Enemies take double damage if they are knocked back into an obstacle.
Max Level: 20
Type: Damage / Movement
Activation: Ground-Target
Range: 20
Cooldown: 5000 - 250 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
SP Modifier: +2% Damage per 1% of Remaining SP
[Jump] will stun briefly.
Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.
[Jump] will autocast [Grenade] at the level of [Grenade] learned.
Playstyle
Gunslinger is the most technically rewarding Class to master in PLV Online. Be THE ULTIMATE high-speed marksman and chain deadly combos! Good core fundamentals in the right hands, will turn every fight into a one-sided shootout!
Recommended Stats
- Primary: LUK / INT
- Secondary: AGI / STR
Performance Breakdown
Strategies & Tips
Core Gameplay: The [Arc Rifle] powers up through Star Power stacks. Every successful hit builds toward [Overdrive], turning consistent pressure into explosive firepower.
- Star Power is your lifeline - Basic Attacks, [Action], [Jump], [Punch], and [Grenade] all generate stacks.
- Each Star Power stack grants +1% Final Damage. At 100 stacks, you unlock [Overdrive].
- During [Overdrive], cooldowns are removed. Higher levels increase both damage and duration.
- [Red Dot] is your core Class Ability. Apply it to enemies to enable powerful follow-up damage with [Action].
- [Punch] cancels enemy casting and becomes extremely strong at 100% SP.
- [Jump] activates [Grenade].
- [Grenade] damage can overlap.
Key Combat Tips
- [Punch] and [Jump] instantly kill enemies under 11% HP.
- Hold Left Click while moving to weave [Action] while kiting.
- Bind [Action] to F12 and hold the button for rapid fire.
- [Punch] does not consume SP during [Overdrive].
