[Etc. Skill Tab - Available to All]
Type: Supportive
Activation: Enemy Target
Range: 30
Cooldown: None
Effect: Displays stats and item drops in the chat box.
Type: Supportive
Activation: @cart # Keyboard Command
Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W
Type: Supportive
Activation: When the player receives damage
Effect: When [Combat] Expires: Recover health.
[Combat] timer will refresh on every hit.
[Combat] Duration: 8750ms - (50 * VIT)
[Healing]: 16.75% + (0.075% * VIT)
Type: Supportive
Activation:Self-Cast
Radius:10x10
Effect: Can be used to revive players around the caster.
Type: Supportive
Activation: Self-Cast
Requirement: Disabled in PVP Zones
Range: 35
Cooldown: 2500ms (2.5 seconds)
Effect: Picks up every item around the caster.
Also activates @refresh.
Type: Companion
Activation: Ground-Target
Range: 15
Duration: Infinite (Until Player Death)
Requirement: At least 1x Prism Gem compounded on equipment
Information: A Prism is a device that calls forth allies which fights for the player.
Effect: Prism Summons will ignore all damage and aggro.
Base ATK: Prism Summons will copy the ATK of the caster.
+1 ATK: Every Base Level
+1 ATK: Players Stats / 10
+1 ATK: All Equipment Refinement / 20
+1 ATK: All Equipment Grade x 10
Max Level: 1
Type: Passive / Buff / Basic Attack
Max: 15 [Spirit Spheres]
Duration: 2 minutes
Number of Hits: 5
Spirit Sphere Modifier: + 6.66% * Spirit Sphere:
Activation: Left Mouse Click
[Basic Attack]: +1 [Spirit Sphere]
[Action]: +1 [Spirit Sphere]
[Grenade]: +1 [Spirit Sphere]
Damage Formula:
[ATK2]
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Spirit Sphere Modifier: +6.66% Damage per [Spirit Sphere]
Max Level: 1
Type: Ground / Support
Activation: Ground-Target
Range: 15
Radius: 3x3
Duration: 18000ms
Effect: Protects a small area from all damage.
[Gold Dot] will automatically cast when activating [Jump] but its radius and duration is halved.
Max Level: 20
Type: Buff / Tempo
Activation: Self-Cast
Activation Cost: 5 [Spirit Spheres]
Duration: 15000ms + 3000 * Skill Level
[Overdrive] can be toggled ON/OFF
All Skill Cooldowns are removed.
[Basic Attack]: +50% Damage * Skill Level
[Action]: +25% Damage * Skill Level
[Grenade]: +25% Damage * Skill Level
[Jump]: +25% Damage * Skill Level
[Punch]: +25% Damage * Skill Level
Movement Speed + 25%
Max Level: 20
Type: Active / Ground / Damage / Combo
Activation: Ground Target
Range: 15
Radius: 5x5
SP Gain: 2% SP
Hit Interval: 170 - (10 x (Skill Level / 2))
Duration: 1200 + 500 * Skill Level
Cooldown: 1100 + 1100 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Spirit Sphere Modifier: +6.66% Damage per [Spirit Sphere]
[Grenade] will create 1 [Spirit Sphere]
[Grenade] will automatically cast when activating [Jump] at the level [Jump] is learned.
Max Level: 20
Type: Area / Damage / Combo
Activation: Self-Cast
Range: 10 + Skill Level / 2
SP Gain: 2% SP
Hit Count:Skill Level / 2
Hard Cooldown: 380ms
Barrier Duration: 2000ms
Damage Formula:
[ATK2] + 5.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Spirit Sphere Modifier: +6.66% Damage per [Spirit Sphere]
Holding the hotkey down will repeatedly cast it.
Can be used while walking.
Can be weaved between Basic Attacks
[Action] will create 1 [Spirit Sphere]
Max Level: 20
Type: Target / Combo
Activation: Single Target
Activation Cost: All Spirit Spheres
Barrier Time: 1500
Range: 9
Cooldown: 500ms * Skill Level
Damage Formula:
[ATK2] + 100.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Spirit Sphere Modifier: +6.66% Damage per [Spirit Sphere]
SP Modifier: +5% Damage per 1% of Remaining SP
Fixed HP Modifier: 1% of Targets Max HP * [Punch] Level
Cancels any skill with Cast Time. (ANY skill)
Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.
[Punch] will create a temporary Overshield for 2 seconds.
[Victory Strike] Ichor will make [Punch] hit 5 times.
Max Level: 20
Type: Damage / Movement
Activation: Ground-Target
Range: 20
Cooldown: 5000 - 250 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Spirit Sphere Modifier: +6.66% Damage per [Spirit Sphere]
[Jump] will stun briefly.
Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.
[Jump] will autocast [Grenade] based on the level of [Jump] learned.
[Jump] will autocast [Gold Dot] but its duration and radius is halved.
Playstyle
Champion is the living incarnation of divine fury in PLV Online. A walking cataclysm wrapped in human form. A rare soul who punched through the veil of mortality and grasped godhood. Become something transcendent - an unstoppable aura of light that erases armies in the blink of an eye.
Recommended Stats
- Primary: LUK / INT
- Secondary: ASPD / STR
Performance Breakdown
Strategies & Tips
Core Gameplay: The Champion channels power by building [Spirit Spheres].
- [Spirit Spheres] are generated through Basic Attacks, [Action], [Jump], and [Grenade].
- Each [Spirit Sphere] grants +6.66% Final Damage (Max: 15 stacks).
- [Overdrive] becomes available at 5 [Spirit Spheres] and can be activated to enter a transcendent state.
- During [Overdrive], all skill cooldowns are removed, enabling relentless rapid-fire combos.
- [Gold Dot] is your core Class Ability - activate it to gain complete damage immunity for its duration.
Key Combat Tips
- [Punch] cancels enemy casts.
- [Punch] and [Jump] instantly kill enemies under 11% HP.
- Hold Left Click while moving to weave [Action] while kiting.
- Bind [Action] to F12 and hold the button for rapid fire.
