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[Etc. Skill Tab - Available to All]
Sense
Sense

Type: Supportive

Activation: Enemy Target

Range: 30

Cooldown: None

Effect: Displays stats and item drops in the chat box.

Cart
Cart

Type: Supportive

Activation: @cart # Keyboard Command

Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W

Cart
[VIT] Skill: Recovery

Type: Supportive

Activation: When the player receives damage

Effect: When [Combat] Expires: Recover health.

[Combat] timer will refresh on every hit.

[Combat] Duration: 8750ms - (50 * VIT)

[Healing]: 16.75% + (0.075% * VIT)

Emote
Emote

Type: Supportive

Activation:Self-Cast

Radius:10x10

Effect: Can be used to revive players around the caster.

Loot
Loot

Type: Supportive

Activation: Self-Cast

Requirement: Disabled in PVP Zones

Range: 35

Cooldown: 2500ms (2.5 seconds)

Effect: Picks up every item around the caster.
Also activates @refresh.

Prism
Prism

Type: Companion

Activation: Ground-Target

Range: 15

Duration: Infinite (Until Player Death)

Requirement: At least 1x Prism Gem compounded on equipment

Information: A Prism is a device that calls forth allies which fights for the player.

Effect: Prism Summons will ignore all damage and aggro.

Base ATK: Prism Summons will copy the ATK of the caster.

+1 ATK: Every Base Level

+1 ATK: Players Stats / 10

+1 ATK: All Equipment Refinement / 20

+1 ATK: All Equipment Grade x 10

Champion
Penance
Passive: Penance

Max Level: 1

Type: Passive / Buff

Max: 5 [Penance] Stacks

Duration: 2 minutes

Activation: When defeating enemies

Spirit Spheres
Passive: Bike Mounted Flamethrower

Max Level: 1

Type: Basic Attack

Number of Hits: 1 + Gear

Range: 13

Radius: 6x6

Burn Duration: 5000ms

Activation: Left Mouse Click

Damage Formula:

[ATK2]

Overdrive Modifier: +10.25 Damage * [Overdrive] Level

Gear Modifier: +20% Damage per [Gear]

Gold Dot
Red Line

Max Gear: 5

Type: Buff / Displacement

Activation: Self-Cast

Buff Duration: 25000ms

Burn Duration: 5000ms

Barrier Duration: 1500ms

Tile Duration: 700ms

Cooldown: 1100ms

Hit Interval: 280ms + (120ms * Gear Level)

Effect: Leaves behind a trail of fire while moving.

Enemies collided with in a 3x3 radius are run over and dragged.

Can be used while moving.

Damage Formula:

[ATK2]

Gear Modifier: +20% Damage per [Gear]

Loot
[LUK] Skill: Overdrive

Max Level: 20

Type: Buff

Activation: Self-Cast

Activation Cost: [Gear 5]

Duration: 15000ms + 3000 * Skill Level

[Overdrive] can be toggled ON/OFF

All Skill Cooldowns are removed.

[Penance] Stack cost is removed.

[Gear 6]: +120% Damage

Grenade
[DEX] Skill: Grenade

Max Level: 20

Type: Active / Ground / Damage / Combo

Activation: Ground Target

Range: 20

Radius: 5x5

Hit Interval: 140

Duration: 12200 + 500 * Skill Level

Cooldown: 1100 + 1100 * Skill Level

Damage Formula:

[ATK2] + 10.25 * Skill Level

Overdrive Modifier: +25.50 Damage * [Overdrive] Level

Gear Modifier: +20% Damage per [Gear]

[Grenade] fills a corrider between the player and target area

[Grenade] will automatically cast when activating [Jump] at the level [Jump] is learned.

Action
[INT] Skill: Action

Max Level: 20

Type: Area / Damage / Displacement

Activation: Self-Cast

Range: 10 + Skill Level / 2

Hit Count:Skill Level / 2

Cooldown: 480ms

Barrier Duration: 2000ms

Damage Formula:

[ATK2] + 5.25 * Skill Level

Overdrive Modifier: +10.25 Damage * [Overdrive] Level

Gear Modifier: +20% Damage per [Gear]

Holding the hotkey down will repeatedly cast it.

Can be used while walking.

Pulls in enemies

Punch
[STR] Skill: Punch

Max Level: 20

Type: Area / Damage

Activation: Self Cast

Activation Cost: All Penance Stacks

Range: 25

Cooldown: 4000

Damage Formula:

[ATK2] + 66.60 * Skill Level

Overdrive Modifier: +25.50 Damage * [Overdrive] Level

Gear Modifier: +20% Damage per [Gear]

Penance Stack Modifier: +100% Damage per [Penance] Stack

Cancels any skill with Cast Time. (ANY skill)

Does not cost [Penance] Stacks during [Overdrive]

Holding the hotkey down during [Overdrive] will repeatedly cast it.

Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.

Damage will overlap.

Jump
[AGI] Skill: Jump

Max Level: 20

Type: Damage / Movement

Activation: Ground-Target

Range: 20

Cooldown: 5000 - 250 * Skill Level

Damage Formula:

[ATK2] + 10.25 * Skill Level

Overdrive Modifier: +25.50 Damage * [Overdrive] Level

Gear Modifier: +20% Damage per [Gear]

[Jump] will stun briefly.

Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.

[Jump] will autocast [Grenade] based on the level of [Jump] learned.

Playstyle

The Motorcycle is the embodiment of raw speed. Leaving nothing but fire and wreckage in its wake. Becoming an unstoppable force of burning rubber and high-octane destruction.

Controller Support: Yes

Recommended Stats
  • Primary: LUK / INT
  • Secondary: STR
Performance Breakdown
Range
50%
Economy
88%
ASPD
25%
AoE
88%
Bossing
88%
Mobility
100%
Survivability
5%
Team Utility
5%
Fun
88%
PVP
88%
Strategies & Tips

Motorcycle Module - Core Gameplay:

  • You move very fast.
  • The Motorcycle gains power and enters [Overdrive] by building [Red Line Gear].
  • [Red Line] is the core Class Ability. It can be used up to 5 times.
  • Using [Red Line] while moving runs over enemies and inflicts Burning for 5 seconds.
  • Each [Red Line Gear] grants +20% Final Damage (Max: 6 stacks).
  • At [Red Line Gear 5], [Overdrive] becomes available.
  • During [Overdrive], all skill cooldowns are removed.
  • Defeating enemies will summon [Penance Stacks] which turn [Punch] into a devastating full-screen nuke during [Overdrive].
Combo 1 (Left Mouse Click > Action)
Key Combat Tips
  • [Punch] cancels enemy casts.
  • [Punch] and [Jump] instantly kill enemies under 11% HP.
  • Hold Left Click while moving to weave [Action] while kiting.
  • Bind [Action] to F12 and hold the button for rapid fire.
Zeny Cost Calculator
Refine
>
100,000z * refine
ATK
>
750,000z + 100,000z * upgrade
ASPD
>
3,100,000z + 250,000z * upgrade
Crit Rate
>
400,000z + 100,000z * upgrade
Crit Dmg
>
400,000z + 100,000z * upgrade