[Etc. Skill Tab - Available to All]
Type: Supportive
Activation: Enemy Target
Range: 30
Cooldown: None
Effect: Displays stats and item drops in the chat box.
Type: Supportive
Activation: @cart # Keyboard Command
Effect: The Cart can hold 100 distinct items.
Any items in the Cart when it is removed are not lost.
To access the Cart directly use ALT + W
Type: Supportive
Activation: When the player receives damage
Effect: When [Combat] Expires: Recover health.
[Combat] timer will refresh on every hit.
[Combat] Duration: 8750ms - (50 * VIT)
[Healing]: 16.75% + (0.075% * VIT)
Type: Supportive
Activation:Self-Cast
Radius:10x10
Effect: Can be used to revive players around the caster.
Type: Supportive
Activation: Self-Cast
Requirement: Disabled in PVP Zones
Range: 35
Cooldown: 2500ms (2.5 seconds)
Effect: Picks up every item around the caster.
Also activates @refresh.
Type: Companion
Activation: Ground-Target
Range: 15
Duration: Infinite (Until Player Death)
Requirement: At least 1x Prism Gem compounded on equipment
Information: A Prism is a device that calls forth allies which fights for the player.
Effect: Prism Summons will ignore all damage and aggro.
Base ATK: Prism Summons will copy the ATK of the caster.
+1 ATK: Every Base Level
+1 ATK: Players Stats / 10
+1 ATK: All Equipment Refinement / 20
+1 ATK: All Equipment Grade x 10
Max Level: 1
Type: Passive / Buff
Max: 5 [Penance] Stacks
Duration: 2 minutes
Activation: When defeating enemies
Max Level: 1
Type: Basic Attack
Number of Hits: 1 + Gear
Range: 13
Radius: 6x6
Burn Duration: 5000ms
Activation: Left Mouse Click
Damage Formula:
[ATK2]
Overdrive Modifier: +10.25 Damage * [Overdrive] Level
Gear Modifier: +20% Damage per [Gear]
Max Gear: 5
Type: Buff / Displacement
Activation: Self-Cast
Buff Duration: 25000ms
Burn Duration: 5000ms
Barrier Duration: 1500ms
Tile Duration: 700ms
Cooldown: 1100ms
Hit Interval: 280ms + (120ms * Gear Level)
Effect: Leaves behind a trail of fire while moving.
Enemies collided with in a 3x3 radius are run over and dragged.
Can be used while moving.
Damage Formula:
[ATK2]
Gear Modifier: +20% Damage per [Gear]
Max Level: 20
Type: Buff
Activation: Self-Cast
Activation Cost: [Gear 5]
Duration: 15000ms + 3000 * Skill Level
[Overdrive] can be toggled ON/OFF
All Skill Cooldowns are removed.
[Penance] Stack cost is removed.
[Gear 6]: +120% Damage
Max Level: 20
Type: Active / Ground / Damage / Combo
Activation: Ground Target
Range: 20
Radius: 5x5
Hit Interval: 140
Duration: 12200 + 500 * Skill Level
Cooldown: 1100 + 1100 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Gear Modifier: +20% Damage per [Gear]
[Grenade] fills a corrider between the player and target area
[Grenade] will automatically cast when activating [Jump] at the level [Jump] is learned.
Max Level: 20
Type: Area / Damage / Displacement
Activation: Self-Cast
Range: 10 + Skill Level / 2
Hit Count:Skill Level / 2
Cooldown: 480ms
Barrier Duration: 2000ms
Damage Formula:
[ATK2] + 5.25 * Skill Level
Overdrive Modifier: +10.25 Damage * [Overdrive] Level
Gear Modifier: +20% Damage per [Gear]
Holding the hotkey down will repeatedly cast it.
Can be used while walking.
Pulls in enemies
Max Level: 20
Type: Area / Damage
Activation: Self Cast
Activation Cost: All Penance Stacks
Range: 25
Cooldown: 4000
Damage Formula:
[ATK2] + 66.60 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Gear Modifier: +20% Damage per [Gear]
Penance Stack Modifier: +100% Damage per [Penance] Stack
Cancels any skill with Cast Time. (ANY skill)
Does not cost [Penance] Stacks during [Overdrive]
Holding the hotkey down during [Overdrive] will repeatedly cast it.
Using [Punch] on an enemy with 11% HP remaining or less will instantly kill them.
Damage will overlap.
Max Level: 20
Type: Damage / Movement
Activation: Ground-Target
Range: 20
Cooldown: 5000 - 250 * Skill Level
Damage Formula:
[ATK2] + 10.25 * Skill Level
Overdrive Modifier: +25.50 Damage * [Overdrive] Level
Gear Modifier: +20% Damage per [Gear]
[Jump] will stun briefly.
Using [Jump] on an enemy with 11% HP remaining or less will instantly kill them.
[Jump] will autocast [Grenade] based on the level of [Jump] learned.
Playstyle
The Motorcycle is the embodiment of raw speed. Leaving nothing but fire and wreckage in its wake. Becoming an unstoppable force of burning rubber and high-octane destruction.
Controller Support: Yes
Recommended Stats
- Primary: LUK / INT
- Secondary: STR
Performance Breakdown
Strategies & Tips
Motorcycle Module - Core Gameplay:
- You move very fast.
- The Motorcycle gains power and enters [Overdrive] by building [Red Line Gear].
- [Red Line] is the core Class Ability. It can be used up to 5 times.
- Using [Red Line] while moving runs over enemies and inflicts Burning for 5 seconds.
- Each [Red Line Gear] grants +20% Final Damage (Max: 6 stacks).
- At [Red Line Gear 5], [Overdrive] becomes available.
- During [Overdrive], all skill cooldowns are removed.
- Defeating enemies will summon [Penance Stacks] which turn [Punch] into a devastating full-screen nuke during [Overdrive].
Key Combat Tips
- [Punch] cancels enemy casts.
- [Punch] and [Jump] instantly kill enemies under 11% HP.
- Hold Left Click while moving to weave [Action] while kiting.
- Bind [Action] to F12 and hold the button for rapid fire.
